![]() ![]() ![]() Its not wise to jump in and attempt online racing if you can't string more than half a lap together without spinning. Online racers expect a certain level of competence and courtesy. Due to the global nature of the internet its always easy to find someone to race. Its quite possible to race up to 19 other drivers from all around the world on a 56k analogue connection. In fact theres not much that isn't either already out there or work in progress, with well over 300 tracks available.Īnother reason GPL has stood the test of time is the quality and stability of the online racing. Ever wondered what a 60s F1 car would be like at the Le Mans track? Wonder no more! Snetterton, Goodwood? They're out there too. The release of track-editing software a couple of years back means there are now over 300 additional tracks available freely on the internet. Every single piece of the original graphics has now been updated to take advantage of faster systems, the latest cars are almost photo realistic. You could say its the Half Life of racing sims.Ī big part of the reason for this longevity is the massive contribution of the editing community which has evolved on the internet over the years. It immediately raised the bar for racing simulations several notches, so much so that its still considered the best by many, even 5 years down the line. Grand Prix Legends was developed by Papyrus and released in late 1998. These cars have to driven on the very edge of grip to go fast - you steer with the throttle not the steering wheel 90% of the time. Each car having its own distinct characterisics and power, the difference in "feel" from chassis to chassis is huge. The teams were varied, and most of the main contenders are represented in Grand Prix Legends, comprising: Lotus, Cooper, Eagle, Ferrari, Brabham, Cooper, Honda and Brm. The 'Ring is a 14.5 mile, 170 corner mother of all laps! Spa is another featured circuit, with a frightening 150mph+ average lap speed. Grand Prix Legends even models the awesome Nurburgring. No mind-numbingly boring sterilised racing circuits - lots of fast corners, lots of overtaking possibilities. No ample runoffs and gravel traps in sight here, mistakes can be very costly. The race circuits of 1967 were very different from the chichane-littered circuits of today. Jim Clark, Graham Hill, Dan Gurney, John Surtees, Jackie Stewart, Lorenzo Bandini to name but a few - 1967 really was a time of Grand Prix Legends. The names of the drivers who participated in this classic season reads like a whos who of 1960s motorsport: It was the first year of the full return of 3000cc engines (up from 1500cc) It was the last year before downforce became standard - these 400bhp monsters ran no wings! It was also the last year that cars were run in the colours of the country or team they represented. Grand Prix Legends is an accurate simulation of the 1967 F1 season.ġ967 was a special year for Grand Prix racing, for a number of reasons. In choosing 1967, its almost as if the developers looked through the history of F1 and said "Right, which era had the most difficult to drive cars?" :)Ī steering wheel and pedals are required to experience it to the full, although this is only a drawback if you've not already got one ) Its also a pretty difficult sim to get to grips with (no pun intended) You could liken it to installing a fresh, out of the box Half Life - theres a lot of patches and a lot of mods to harvest from the internet. It can be a little disconcerting installing GPL and all its associated patches for those not well versed in such chores. It just felt right - a very hard thing to describe and an even harder thing to find in a driving sim. ![]() The first time I gingerly pulled out of the pits at Monza in a Lotus 49, I knew I had discovered Nirvana. I've always had an admiration for the older F1 cars and this game stands alone in that it doesn't model current F1. ![]()
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